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1. Getting ganked on a closed Jita gate - in EVE General Discussion [original thread]
Kimmi Chan wrote: Motoko Innocentius wrote: Tippia wrote: Motoko Innocentius wrote: So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisor...
- by Motoko Innocentius - at 2014.02.24 18:34:00
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2. Getting ganked on a closed Jita gate - in EVE General Discussion [original thread]
Tippia wrote: Motoko Innocentius wrote: So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically...
- by Motoko Innocentius - at 2014.02.24 18:26:00
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3. Getting ganked on a closed Jita gate - in EVE General Discussion [original thread]
Tippia wrote: Motoko Innocentius wrote: You are still completely wrong, it doesn't make you invulnerable for a little while, it makes you invulnerable untill you have been accepted in the new system, i've seen cases of over 5 minute jump tun...
- by Motoko Innocentius - at 2014.02.24 18:15:00
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4. Getting ganked on a closed Jita gate - in EVE General Discussion [original thread]
Tippia wrote: Infinity Ziona wrote: However I do not like the way CCP treats its high sec customers, with utter contempt In what way are they being treated with contempt? Motoko Innocentius wrote: Jumping through a stargate makes you in...
- by Motoko Innocentius - at 2014.02.24 17:40:00
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5. Getting ganked on a closed Jita gate - in EVE General Discussion [original thread]
Tippia wrote: Dave Stark wrote: it wasn't a suggestion. Sure it was. Just look at that exclamation mark at the end GÇö classic case of an imperative. LUMINOUS SPIRIT wrote: OP is right, closed gates are a broken game mechanic. What's m...
- by Motoko Innocentius - at 2014.02.24 16:31:00
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6. What's the latest on "Logistics getting on killmails"? - in EVE General Discussion [original thread]
Grath Telkin wrote: Motoko Innocentius wrote: Edit: And grath, what you are basicly saying is "why do you need doors in cars ? You can easily just open a window, crawl through it and you're outside. Theres really no need for doors on cars, ...
- by Motoko Innocentius - at 2014.02.23 11:50:00
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7. What's the latest on "Logistics getting on killmails"? - in EVE General Discussion [original thread]
Grath Telkin wrote: Logi pilot assists one drone to one combat ship at the start of the fight, focuses entirely on logistics the entire fight, ends up on 300 km's because he kept a DPS ship alive. Why do they need to code something in thats al...
- by Motoko Innocentius - at 2014.02.23 11:33:00
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8. Fittable freighters possible? - in EVE General Discussion [original thread]
Dear tippia, there are no mechanics involving packaged ship volumes. Volumes are handwritten, decided by someone. Only mechanic a packaged ship effects is eating cargo space. Give us these multiple examples of secondary and tertiary effects. Jf's...
- by Motoko Innocentius - at 2014.02.19 09:43:00
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9. Fittable freighters possible? - in EVE General Discussion [original thread]
Tippia wrote: Motoko Innocentius wrote: The opposition claiming capitals being the biggest issue is easily averted with a change to capital sizes when packaged, so this isn't really an issue. GǪaside from the many follow-up effects and bal...
- by Motoko Innocentius - at 2014.02.19 09:17:00
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10. Fittable freighters possible? - in EVE General Discussion [original thread]
The opposition claiming capitals being the biggest issue is easily averted with a change to capital sizes when packaged, so this isn't really an issue. Freighter building companies must have noticed the need for faster, tankier more capable frei...
- by Motoko Innocentius - at 2014.02.19 08:20:00
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11. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
I will have to agree with the op on this matter, learning implants give newer players the most problems, as an older player, I rarely have learning implants in my head anymore and if I have I don't really care if I lose them. Having good income ne...
- by Motoko Innocentius - at 2014.02.16 12:14:00
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12. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
I don't see how changing the mechanics would solve anything without breaking a whole lot of other things, from my point of view it's just annoying that someone can keep you bumped forever as a freighter can do nothing about it. If i want to move...
- by Motoko Innocentius - at 2014.02.12 12:05:00
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13. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Oh well, that clearly sais it's ok to bump for indefinite time, good of you to take the time to dig that answer up. Now if ccp would've just said that in the first place there'd be no point in even starting this thread. Guess i'll start bumping to...
- by Motoko Innocentius - at 2014.02.12 11:11:00
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14. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Mag's, yes thats a definite answer, but then you'll yield to the fact that bumping a freighter again after it has attempted to get away makes concequent bumps harrassment? Thats said there also, "persistent targeting of a player with bumping by fo...
- by Motoko Innocentius - at 2014.02.12 10:27:00
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15. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
I actually see no other way to get a definite answer than going out and waiting to get bumped, then petitioning harrassment after attempting to get away. In the petition you can just link the gm answer thread and point to the line saying "Howeve...
- by Motoko Innocentius - at 2014.02.12 08:53:00
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16. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Travasty Space wrote: Estrella Sheikh wrote: When's the last time a Titan was tackled by a bumper in high sec? Or Low sec? or.. ever? http://massively.joystiq.com/2010/01/10/eve-evolved-five-interesting-combat-tactics-part-2/prin...
- by Motoko Innocentius - at 2014.02.11 20:57:00
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17. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
- Once bumped, can not be in anyway escaped from - Other players may help but must lose ships and security status in order to do so - Is used as a way of warp disrupting without having to aggress - Creates risk free ganking (target cannot escape, ...
- by Motoko Innocentius - at 2014.02.11 20:16:00
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18. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Motoko Innocentius wrote: You've yet to take a shot at an argument, and as such i see no point going on with this. Do you ? There was no point before the thread was started. It's not an exploit and considered normal game mechan...
- by Motoko Innocentius - at 2014.02.11 20:01:00
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19. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
You've yet to take a shot at an argument, and as such i see no point going on with this. Do you ?
- by Motoko Innocentius - at 2014.02.11 19:48:00
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20. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Ah, but then i'd be open for wardeccing which would just make my freighter completely useless :O does this mean freighters are completely at the mercy of others ? Sounds to me like it's a useless ship.
- by Motoko Innocentius - at 2014.02.11 19:40:00
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